2014年5月27日星期二

Malta offers fantastic incentives for game development, and we are confident 4A Games will be able to attract the very best talent from Ukraine, Malta and beyond.” Andrew Prokhorov and Chief Technical Officer Oles Shishkovstov will both relocate to Malta.Until there are more Cheap ESO Gold details on the new Metro titles, at least we might have Metro Redux to keep us occupied. Deep Silver let us know in March that at least some of the rumors were true, and there could be a PC, Xbox One and PS4 makeover for the first two Metro games.Are you excited about the prospect of more Metro games?

 Or are you still concerned about the series losing its unique identity? Let us know in the comments.Sources: CVG, 4A GamesNaughty Dog: Porting ;The Last of Us; from PS3 to PS4 was HellMay 17, 2014by Denny ConnollyAfter months of speculation, denial, and leaks; Naughty Dog finally admitted that a PS4 port for The Last of Us is on the way for a summer 2014 release. Since the announcement, the developer has admitted that the team was hard at work on converting the post-apocalyptic zombie thriller long before things were officially announced. If you;ve been wondering why things were kept under wraps for so long, we may finally have some answers.The creative director behind The Last of Us Remastered, Neil Druckmann, recently spoke to Edge Online about the task of bringing the game to the new console generation. The team was excited about giving the critically-acclaimed product a new generation makeover, but The Last of Us was so optimized to channel the PS38242;s unique power that the conversion was a nightmare.8220;I wish we had a button that was like.

Turn On PS4 Mode’, but no8230; We expected it to be hell, and it was hell. Just getting an image onscreen, even an inferior one with the shadows broken, lighting broken and with it crashing every 30 seconds … that took a long time. These engineers are some of the best in the industry and they optimized the game so much for the PS3’s SPUs specifically. It was optimized on a binary level, but after shifting those things over, you have to go back to the high level, make sure the systems are intact, and optimize it again.8221;It seems possible that the complicated porting process made it difficult to predict an exact window for when the remastered edition would be ready.

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